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Devlog
New mechanics
April 06, 2021
by
Syo
2
#physics, #space
Hi there! In recent times, many mechanics have been added to the project: - repair boots - air system - fire In the video you can see layers of information for different maps...
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Now I work on repair bots
March 21, 2021
by
Syo
1
#space, #indiegames, #indiedev, #jittersandbox
Hi all! Now I work on repair bots. They can move in the hull of the ship and restore it. The game have a sandbox mode, so you can easily build a space station, before setting up individual modules in...
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The process of creating a new spaceship (Serenity) for the game.
February 12, 2021
by
Syo
2
#jittersandbox, #tiled, #asprite
Hello. I have been doing a project with mod support from the very beginning. This video shows how easy it is to create a new ship for the game. Most of the data is taken from the image itself, from th...
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The markdown-based dialogue system
January 13, 2021
by
Syo
2
#markdown, #dialogues, #haxe, #heaps
Well, now it's time to do the script for the game. I must admit that I had better do it in the beginning. In my case, the script is a thread on which all the other components of the game are strung. T...
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Docking objects in space
January 06, 2021
by
Syo
1
#jitter, #jittersandbox, #haxe, #physics, #space
Joining between objects is a key mechanic in a project. I tried different methods. Even at the pre-production stage there was an option when the user added compartment by drag and drop Later, my brot...
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Weekend of work with documentation:
December 12, 2020
by
Syo
It is very important to keep the documentation up to date. Often come very constructive ideas that put everything in place. I thought for a long time how to control the ship with the mouse and then th...
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